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Area's and what we want to do with them
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Area's and what we want to do with them
Here's a list of area's and what we want to do with it. Feel free to suggest another status or add an area. Keep track of this topic for KOTH fights and what we wanna do. I will update this topic and this first post regurlarly
Note that we dont want to have to much area's because of the penalty system. It goes by percentage of owned territories of the total amount. So we dont want to keep useless terretories like as in Bonta and Brakmar or Amakna Castle.
Note that we dont want to have to much area's because of the penalty system. It goes by percentage of owned territories of the total amount. So we dont want to keep useless terretories like as in Bonta and Brakmar or Amakna Castle.
Area's we want to keep or take: | |
Air Pandala | Conquest territory |
Cania Cirque | (information pirate-bay) |
Cania Fields | Good transport prism for farmers |
Dopple mine | Conquest territory |
Dopple village | Conquest territory |
Earth Pandala | Conquest territory |
Fire Pandala | Conquest territory |
Gravestone Island (Pandala) | Good area to keep for getting or keeping Wabbit Island Abandaned Terretories |
Imps Village | Of course some day we want to take this one |
Nolifis Bridge (Pandala) | For transportation |
Sufokia Bay | Transportation |
The Milicluster | Teleportation to one of the wabbit drills, and to 3 dopple temples |
Water Pandala | Conquest territory |
Zoth Village | Conquest territory |
Cania Massif | Transportation to Trool Fair |
Breeders village (Otomai Island) | For teleportation purposes |
Optional | |
Dungeon Entrances higher lvl dungeons that are not easy to reach | |
Area's we do NOT ever want | |
Amakna Castle | no mobs not interesting location no need for transportation |
Bonta City Area's | very little mobs not interesting location no need for transportation |
Brakmar City Area's | very little mobs not interesting location no need for transportation |
Breeders Village | no mobs no need for transportation |
Pandala bridge | no mobs no need for transportation |
Area's not mentioned in this list are open for discussion |
Last edited by sterredag on Sun Jan 19, 2014 11:09 am; edited 9 times in total
sterredag- Posts : 222
Points : 327
Reputation : 29
Join date : 2013-10-31
Re: Area's and what we want to do with them
Thanks for making the list Aretamya. I've added that The Village is nice to keep too, because it offers teleportation to wabbit drill and 3 dopple temples.
Pirate-Bay- Posts : 382
Points : 647
Reputation : 105
Join date : 2013-08-04
Re: Area's and what we want to do with them
May I ask, why no Frigost locations marked?
And why you're thinking, that Bonta prisms have no benefits? They give an additional experience, while training on arena, for example.
And why you're thinking, that Bonta prisms have no benefits? They give an additional experience, while training on arena, for example.
Xs-Poker- Posts : 3
Points : 5
Reputation : 0
Join date : 2015-03-04
Re: Area's and what we want to do with them
I think the frigost Icefields is in the same category as otomai breeder village. Both teleports can be placed on top of the frigostian transport and scarplanes which are very nice for transportation to other areas on those islands. The grassy plans on otomai might serve a better purpose then the breeder village though with the prism on top of the scarplane you meet the teleport need and get an area with mobs and close to a Bherb dung.
I would question nolifis bridge and think it and pandala bridge are in the same category with the simple exception that if we do not have nolifis island then and only then we would like the bridge. The bridge has no mobs and is pointless for teleport when we control the island.
I would question nolifis bridge and think it and pandala bridge are in the same category with the simple exception that if we do not have nolifis island then and only then we would like the bridge. The bridge has no mobs and is pointless for teleport when we control the island.
Mykan- Posts : 63
Points : 93
Reputation : 22
Join date : 2013-08-03
Re: Area's and what we want to do with them
Most Frigost areas fall under "Dungeon Entrances higher lvl dungeons that are not easy to reach" so they would be nice to have.
Only Bonta/Brakmar city centers contain arenas, and one of those would be nice to have. Other above-ground parts of Bonta/Brakmar are basically useless.
Nolifis Bridge helps with defending Nolifis Island, since even during KOTH in Nolifis Island, alliance members can teleport to the bridge and help with the fight. If another alliance controls the bridge, they would be able to use it to gain an advantage in a fight over Nolifis Island, and it would also lower the value of us having Nolifis Island.
Only Bonta/Brakmar city centers contain arenas, and one of those would be nice to have. Other above-ground parts of Bonta/Brakmar are basically useless.
Nolifis Bridge helps with defending Nolifis Island, since even during KOTH in Nolifis Island, alliance members can teleport to the bridge and help with the fight. If another alliance controls the bridge, they would be able to use it to gain an advantage in a fight over Nolifis Island, and it would also lower the value of us having Nolifis Island.
Pirate-Bay- Posts : 382
Points : 647
Reputation : 105
Join date : 2013-08-04
Re: Area's and what we want to do with them
Thanks for the explanation on nolifis bridge, makes sense.
Mykan- Posts : 63
Points : 93
Reputation : 22
Join date : 2013-08-03
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